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Right know this is the situation, maybe in the future I have the time and the motivation to do something more, time will tell. I know if I release the game people will ask for multiplayer, VR, IA players and as I said in my first post, I'm a single dev with almost no idea of C# and that things are way beyond my posibilities. but honestly I don't think the game will go beyond what you see here and I don't think it's fair to the final consumer to pay for a game where you only kick a ball. At some point I thought to realeased in Steam, I translated menus to some languages, I made same achievements. and I want to answer that here too.įirst I don't know when (or if) the game will be released. I have some comments in my Youtube channel asking when the game will be released, if it will have league and history mode. ¿You know there is a top seller football game called "Pro Evolution Soccer"? In the UK it's used too (it's where the word come from) and it's not a rare word to the rest of the world. Pressing RT the ball will go right to left pressing LT will go left to right.īTW, "soccer" it's not used only in the USA. So I introduced the full manual effect, something a don't see in a football game since Kick Off. In FIFA games you don't have the control where the ball effect will go, left or right. Player controls are almost identical to FIFA controls, except for the finesse shot or curve effect. Pass and shoot direction it's full manual, the ball will go wherever you are pushing your gamepad controller. When ball and player are almost in contact you take control of the ball, pushing it in the direction you want, or passing or shooting. When the ball it's not near you, you can run free wherever you want, but when the ball is near you, nav mesh agent activates and no matter what direction you press, the player will always run to the ball.
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I know it's a strange combination but game mechanics works better this way. Click to expand.I use a modified third person controller and a nav mesh agent.
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